A downloadable game for Windows

Browser Version has been temporarily disabled

Welcome to Zombie Defence, yep... it's a very creative name. Zombie Defence is a wave-based tower defence game where you expand your city and defend against the armies of zombies. Build up your defences during the day and defend against the undead hoards at night.

Features:
- Procedurally Generated Environments
- 10+ Zombie Types
- Special Zombies
- Boss Zombie
- Building System
- Building Upgrade System
- "Fun Prize System"
- Save/Load System 
- Day/Night Cycle

Controls: 
- W, A, S, D Movement
- Shift Increase Movement Speed
- Press & Hold Middle Mouse to Rotate the Camera
- Scroll Wheel In/Out to Zoom the Camera
- Left Click to Interact/Place Objects/Attack Enemies
- Right Click Buildings to open the Building Details Panel
- Q & E to Rotate Structures
- G Key to open the "Fun Prize System" Panel
- Escape Key to open the Menu Panel 

Developed by AveragePiglet & Atroxit

Download

Download
Zombie Defence v0.34.zip 66 MB

Install instructions

    1. Click the Download Button

    2. Unzip the "Zombie Defence"

    3. Open the folder and launch "Zombie Defence.exe"

    4. Try to enjoy

    Comments

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    (7 edits)

    Patch Notes - Version 0.34

    Added - Control scheme can now be found on the website.

    • Balancing - Increased price of markets to 150 (from 50).
    • Balancing - Increased upgrade multiplier for all structures to x1.3 -
      x1.4 (from x1.1).
    • Balancing - Reduced the size of the inital plot of land by 50%.
    • Fixed - Turrent fire rate and zombie movement increases when fast forwarding.
    • Fixed - Added an health upgrade to tier 3 wall
    (1 edit)

    This still being worked on? If so, here is some feedback:

    Took a bit to  figure out that QE are to rotate! maybe a brief controls tip popup at the start of a new game is in order?

    speed-up function does not speed up zombie walk speed or tower shooting rate, just day time. this means the spawn rate and income from markets is sped up but not the rest of the game.

    upgrades cap at 20 total? please remove the cap <3

    Tier 2 walls have no health upgrade option like Tier 1 walls do.

    starting plot is too large and/or upgrades are too expensive. this causes the player to opt to spamming buildings instead of upgrading the ones they have. 40 markets at 50g a piece is much easier to obtain and more effective than upgrading 10 of them.

    autopathing in place allows super easy exploitation in the player's favor and makes walls actually having HP only useful if you just make an open, but long, snaking path to your base (using the ample building space inherently available)

    Unupgraded buildings are too strong (not just the market) and there is usually no reason to upgrade them (because you can just place another one for pennies on the dollar)

    overall, the game is fun and worth the time spent playing but it definitely needs a balance pass :)

    Hi Strickove, we appreciate the review of our game and are glad you enjoyed it. Unfortunately, this game is no longer under active development and hasn't had any updates since its release.

    However, I've taken some of your feedback and updated the game accordingly. I haven't been able to apply all the changes you suggested such as the issues related to the AI pathfinding, but I have made some changes you can view in the newest patch notes which I will be posting shortly.

    Once again, we appreciate the review and are glad you enjoyed playing it.

    page crashes upon startup 

    (2 edits)

    Hi, yes this is a common issue with the browser version of the game as it wasn't originally designed for the browser.

    I'd highly recommend downloading the game instead, which fixes most of the issues of the browser version (such as crashing). However, if you'd like to play the browser version, I'd suggest clicking "Wait for Response" instead of exiting when the crash message appears, which would resolve the issue.